Monday, October 12, 2009

Vladislav Delay -- Lumi



Good stuff. The video reminds me a bit of David ORielly's work, I like how the old mechanical quirks of early CG (flickering landscapes, stark textures, rigid movement, low polygon counts) are now being used aesthetically-- like impressionist painters intentionally using visible brush strokes, turning a flaw of their medium into a feature of their work.

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